Toward the Digital Design Studio: Large Display Explorations

Azam Khan, Justin Matejka, George Fitzmaurice, Gord Kurtenbach, Nicolas Burtnyk, Bill Buxton
January 2009 · Human–Computer Interaction
Toward the Digital Design Studio: Large Display Explorations

Abstract

Inspired by our automotive and product design customers using large displays in design centers, visualization studios, and meeting rooms around the world, we have been exploring the use and potential of large display installations for almost a decade. Our research has touched on many aspects of this rich design space, from individual tools to complete systems, and has generally moved through the life cycle of a design artifact: from the creation phase, through communication and collaboration, to presentation and dissemination. As we attempt to preserve creative flow through the phases, we introduce social structures and constraints that drive the design of possible point solutions in the larger context of a digital design studio trail environment built in the lab. Although many of the interactions presented are viable across several design phases, this article focuses primarily on facilitating collaboration. We conclude with critical lessons learned of both what avenues have been fruitful and which roads to avoid. This article lightly covers the whole design process and attempts to inform readers of key factors to consider when designing for designers.

BibTeX

@article{Khan16042009,
author = {Azam Khan and Justin Matejka and George Fitzmaurice and Gord Kurtenbach and Nicolas Burtnyk and Bill Buxton},
title = {Toward the Digital Design Studio: Large Display Explorations},
journal = {Human–Computer Interaction},
volume = {24},
number = {1-2},
pages = {9--47},
year = {2009},
publisher = {Taylor \& Francis},
doi = {10.1080/07370020902819932},


URL = { 
    
        https://doi.org/10.1080/07370020902819932
    
    

},
eprint = { 
    
        https://doi.org/10.1080/07370020902819932
    
    

}

}